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Welcome to the Salvage Shed, a speculative space where the waste from innovation labs like cardboard boxes, packing peanuts, discarded 3D prints, and scrap wood invite us to notice the material flows that underpin technology design processes.

We invite you to examine these workbook projects as both prototypes and provocations that prompt us to ask: Who are the silent stakeholders impacted by our fabrication processes, past, present, and future? How might we reconfigure the leftovers of innovation processes as restorative?

Works by Kristin N. Dew and collaborators Gina Lee, Becky Baron, Bonnie Tran, Gero Bergk, Aleah Young, and Daniela Rosner @ Dept. of Human Centered Design & Engineering, University of Washington.

Funding by the Walter Chapin Simpson Center for the Humanities, the Department of Human Centered Design & Engineering, and NSF# 1453329, 1423074, and 1523579.


Key references:

Gabrys, J. (2011). Digital rubbish: A natural history of electronics. University of Michigan Press.

Haraway, D. J. (2016). Staying with the trouble: Making kin in the Chthulucene. Duke University Press.

Ingold, T. (2013). Making: Anthropology, archaeology, art and architecture. Routledge.

Rosner, D. (2018). Critical Fabulations. MIT Press.

Tsing, A. L. (2015). The mushroom at the end of the world: On the possibility of life in capitalist ruins. Princeton University Press.

Jackson, S. J. (2014). 11 Rethinking Repair. Media technologies: Essays on communication, materiality, and society, 221-39.

Lury, C., & Wakeford, N. (Eds.). (2012). Inventive methods: The happening of the social. Routledge.

Perner-Wilson, H. H. R. (2011). A kit-of-no-parts (Doctoral dissertation, Massachusetts Institute of Technology).

Briggs, C. (2013). 72 Assignments: The Foundation Course in Art and Design Today. Paris College of Art Press.